![dry bowser mario kart wii dry bowser mario kart wii](https://static2.srcdn.com/wordpress/wp-content/uploads/2021/02/Funky-Kong-Funky-Kong-Unlock-Screen.jpg)
This change essentially adds color to the final screen model as well as a slightly different reflection pattern. In the final version, this material now includes both the body.tex0 texture (which contains the screen's coloring, see below) and also uses metal_3.tex0 for shading.
![dry bowser mario kart wii dry bowser mario kart wii](https://i.pinimg.com/originals/15/3a/bc/153abc440f97fc282157bf57e6a71f05.png)
In comparison, some parts of it, such as the golden pieces or the wings, are a bit darker in the early version. The textures themselves, however, are identical to the final ones.Īll of the early versions of the Super Blooper contain an extra body texture that consists of an early version of Peach's Daytripper body texture. The file IKParam.ikp is different between the early and final variants.Īll of the character's unused versions of this vehicle (except for Mario) use Mario's body and tire textures.What's exactly different with the IKParam.ikp file? In consequence, the final version adds an extra object for this model part ( polygon0). The used version added a new material named mat_handle meant for the bike's handlebars.Besides, the screen is fully opaque in the early version, whereas in the final version it was changed to semitransparent. The final version uses a newly added texture ( metal_3.tex0). mat_screen, used for the screen's shading, originally used low_light.tex0 as the environmental texture.The final version for the mat_swingarm material added a new reference to low_light.tex0, meant for shading.The materials for the bike's body, named mat_body and mat_swingarm, originally had the culling set to Inside.This is because the reflection texture, low_light.tex0, is mapped differently in the model. The early version appears noticeably more shiny.The back tire is positioned more upwards than in the final version.The front tire and the handlebars are missing.Toad's early Bullet Bike, as seen in the Grand Prix class selection screen video. All the characters have an older version. The Quacker used to have a completely different model, which had a smaller head, handlebars coming from the head instead of a pole from the seat, and a glass barrier around the driver's seat.
#DRY BOWSER MARIO KART WII CODE#
For everything else, it is assumed they're identical between the early and final versions.Ī Gecko code to use these vehicles as well as to see early character animations in some cases is available at. In this article, only the elements (model files, textures, etc.) and characteristics that are different from the used vehicles will be documented. For this reason, what will be referred to as "final version" in this article will be these multiplayer variants, unless otherwise stated. Given that the final version of the game uses different variants of the vehicles for multiplayer (with these ending with "_4") and also how some of these unused variants have byte-to-byte identical vehicle model files to the multiplayer counterparts, it is likely that these unused files are earlier versions of the multiplayer variants of the vehicles. There are many variants of the karts with an "_2" at the end of the filename, which go unused. The directory /Race/Kart/ contains all of the vehicle files in the game. In fact, some of them (like the Standard Kart S) seem to match pre-release footage.
![dry bowser mario kart wii dry bowser mario kart wii](https://images.gamebanana.com/img/ss/mods/5fc14d40a871e.jpg)
Many of the vehicles' shadow models in the unused vehicles are different from their used counterparts.
#DRY BOWSER MARIO KART WII HOW TO#
Speak to Atlas on how to render the vehicles properly.